Players will find a fairly healthy number of game options available to them in this multiplayer-only fictitious war between the blue Agatha Knights and the red Masons. Considering it only takes a solid hit or sometimes two to fell your foes, Chivalry can almost be referred to as a twitch-based first person slasher. You are right in the faces of your enemies as you chop of their limbs, or they chop off yours. The game is incredibly fast-paced, up close, and very personal. You can follow your arrows’ and spears’ flightpath, however, and that does help with longer distance shots. The reticle is also a little vaguely large which makes aiming difficult. While the system is more than functional, the bows and crossbows simply don’t have the same weight as the clubs, axes and swords. Players can even dabble with some advanced moves like faking your swing, but considering the hectic nature of the battlefield, they don’t come in handy unless you’re dueling one-on-one.Īrchery and ranged combat is a different situation altogether, and for the most part, doesn’t feel as fleshed out as its melee counterpart. You can block and parry with the right mouse button and the effectiveness of your blocking is semi-directionally based and dependant on the presence and size of your shield. If you have a 7-button mouse, we recommend remapping. This is the first game we’ve ever encountered that uses the mouse wheel scroll as attack buttons. Left clicking slashes horizontally, rocking the mouse wheel up results in a stabbing move, while rocking the mouse wheel down creates an overhead swing. Melee attacking is broken down into four basic parts. The weapons have a wind-up to them, giving Chivalry a pretty decent learning curve. Deadly swings do not happen the moment you click your mouse. Each weapon has its own weight and style to it. Each class has a nice variety of weapons to choose from including polearms, axes, swords, maces, bows, crossbows, and even javelins. ![]() Dubbing itself as a first person slasher, the concept is very simple: pick up a weapon and go hurt someone with it.īefore each match, players select one of four classes (from light to heavy): archers, man-at-arms, vanguards, or knights, and then choose their weapon loadout based on their overall level. Just as we were putting our maces and shields down from War of the Roses, we had to pick them right back up again for Torn Banner’s Chivalry: Medieval Warfare, the first person medieval melee combat game set to bury you waist deep in the limbs of your fallen enemies.
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